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‘Firewatch’ creators mix heartbreak and the creeps – Todd Martens, Los Angeles Times There were also some cool write-ups about our genre and interviews with our team:įirewatch and the Addictiveness of Lonely Video Games – David Sims, The Atlantic
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Henry and Delilah’s exchanges are full of the familiar tug and tarry of people getting to know each other, of playing and of flirting, and of reaching out to feel less alone.” ★★★★☆ “The writing is not just believable, it is likeable and funny.
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All of this is wrapped in a fun game that, once completed, I played over again.” It does all this in a clever and engaging way that will have you emotionally connected to both Henry and Delilah.
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“ Firewatch deals with love, loss, and how you put yourself together again after trauma. This is your next must-play story, another voyage to a place games don’t often take us.” “It’s an emotional gut-punch all the way through, for many reasons, and largely a pleasure to explore and find yourself lost in-mentally, if not geographically. “In the end, it feels like it’s about the emotions and cares of real people, not the animations of puppets.” 8.5 It’s delicate, lovely, melancholy and wistful. “Firewatch is a rare and beautiful creation, that expands the possibilities for how a narrative game can be presented, without bombast or gimmick. It’s a game I can see coming back to every year or two just to revisit its beautiful sights and memorable characters – just like a good book.” 9.3 “It is among the very best of the first-person narrative genre, and it reminds us what video game storytelling is capable of in the right hands. But once Firewatch reviews started to appear, the world stopped spinning a little bit. Here were some of my favorite reviews: Butterflies to the extreme, the kind of butterflies that keep you in bed a little too long, the kind I’m well familiar with whenever I tackle the unknown. I can’t lie - my stomach was a wreck as launch day approached.
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If not just for posterity, I wanted to take a moment to record some of what’s happened since. Here we are, a little more than a month after Firewatch shipped. How Panic got into video games with Campo Santo – Dave Tach, Polygon
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"Firewatch is a triumph of craft, but the consequence is that, when it comes to genuine emotional involvement, it always keeps you at a slight distance," he said in his generally positive Firewatch reviewĪdditionally, you can watch Ian's Let's Play through Firewatch's spoiler-free teaser build.The story of Campo Santo and Panic - and how we ended up being a part of a first-person adventure video game for Mac / PC / and PlayStation 4 - starts in 2013, and makes for interesting reading in retrospect: Our Chris Donlan found Firewatch a refreshing experience that was occasionally a little too clever for its own good. When asked about bringing this feature to consoles, Sasser said "we're actively investigating it for the future but have nothing to announce. The bad news is it can take up to a month for First Class Mail to make it across the so-called pond." "To keep the product affordable we're shipping First Class Mail. "Obviously, we make less money off of UK orders," Sasser said of the pictures that are printed and shipped from Panic's Portland, Oregon headquarters. Publisher Panic, Inc co-founder Cabel Sasser confirmed to Eurogamer that this service costs $15 (about £10) and it's the same price worldwide. TechBuffalo published their Firewatch photos (below) and our Ian Higton ordered himself a set that's currently on its way. Then, upon completing the game, there's an option to head to a web store and order physical versions of these photos.ĭeveloper Campo Santo even went to the effort of creating a fake photo development company, Fotodome, which is mentioned in the game, then their logo is embedded on the envelope when the physical pictures are sent out. The outdoor adventure game contains an in-game disposable camera that you can use to take screenshots of the virtual wilderness. Firewatch's Steam version offers one exclusive feature missing from its console counterparts: the ability to order physical copies of your in-game photos.